Ikaruga

Type
Other
Authors
Permanent ( EGD )
 
ISBN 10
2224251978 
Category
GameCube  [ Browse Items ]
Publication Year
2003 
Publisher
Atari, United States 
Description
Ikaruga is a shoot 'em up developed by Treasure. It is the spiritual sequel to Radiant Silvergun and was originally released in Japanese arcades in December 2001. The game's story follows a rebel pilot named Shinra as he battles an enemy nation using a specially designed fighter called the Ikaruga which can flip between two polarities, black and white. This polarity mechanism is the game's key feature and the foundation for its stage and enemy design. All enemies and bullets in the game are either black or white. Bullets which are the same color as the player are absorbed while the others will kill the player. The game features both single-player and cooperative modes.

ows a rebel pilot named Shinra as he battles an enemy nation using a specially designed fighter called the Ikaruga which can flip between two polarities, black and white. This polarity mechanism is the game's key feature and the foundation for its stage and enemy design. All enemies and bullets in the game are either black or white. Bullets which are the same color as the player are absorbed while the others will kill the player. The game features both single-player and cooperative modes.

Ikaruga is a vertically scrolling shoot 'em up. The game features five stages, three levels of difficulty, and supports single-player or two-player cooperative modes. The player pilots the Ikaruga fighter, moving to avoid obstacles and other danger. A key gameplay feature to Ikaruga is its polarity system. The player can press a button at any time to switch the polarity of their ship between black and white. When white, the ship will absorb white bullets fired by enemies and store their power until released with a special attack. However, if the ship is white and hit by black bullets, it will be destroyed. The opposite is true when the ship is black. Enemy fighters also have black and white polarities. If the player ship is white and the enemy is black, the player's bullets will do twice the damage than if their ship was black. If an enemy is destroyed with the same polarity as the player, the ship will expel energy which can be absorbed or, if the player changes polarities too quickly, present a fatal danger. 
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