Pacman Fever
Type
Other
Authors
Permanent ( EGD )
Category
GameCube
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Publication Year
2002
Publisher
Namco, United States
Description
Pac-Man Fever is a party game developed by Mass Media and published by Namco, released for GameCube and PlayStation 2 on September 3, 2002. Players move about on a virtual game board, with the object of the game being to reach the end first. It allows for up to four players, featuring six characters from other Namco games to choose from: Pac-Man, Astaroth, Heihachi Mishima, Ms. Pac-Man, Tiger Jackson, and Reiko Nagase.
The object of the game is to get to the finish first. The game is played in rounds; each round begins with a four-player minigame, the results of which determine how many spaces each player moves forward on the board. Each tile on the board also has an effect. These include moving forward/going backward some number of steps, stealing/losing/gaining tokens, playing a single/two-player/free-for-all minigame, the ability to spend earned tokens, and a raffle game to earn redemption tickets with cherry, orange, or banana raffle tickets. When on a "store" tile, the player can spend tokens to move steps forward, move others backward, buy raffle tickets, multiply the amount of spaces moved next turn, or gamble to earn more tokens.
The three spaces before the goal space are special raffle spaces (cherry, orange, and banana, respectively). In addition to functioning as a raffle space for the first player that reaches them (and as a token space thereafter), a player must place a certain rank or better in a minigame (3rd, 2nd, and 1st, for the cherry, orange, and banana tiles, respectively) in order to progress to the next space while on these tiles. If a player attains 1st place in a minigame while on the banana space, they advance to the goal space.
The object of the game is to get to the finish first. The game is played in rounds; each round begins with a four-player minigame, the results of which determine how many spaces each player moves forward on the board. Each tile on the board also has an effect. These include moving forward/going backward some number of steps, stealing/losing/gaining tokens, playing a single/two-player/free-for-all minigame, the ability to spend earned tokens, and a raffle game to earn redemption tickets with cherry, orange, or banana raffle tickets. When on a "store" tile, the player can spend tokens to move steps forward, move others backward, buy raffle tickets, multiply the amount of spaces moved next turn, or gamble to earn more tokens.
The three spaces before the goal space are special raffle spaces (cherry, orange, and banana, respectively). In addition to functioning as a raffle space for the first player that reaches them (and as a token space thereafter), a player must place a certain rank or better in a minigame (3rd, 2nd, and 1st, for the cherry, orange, and banana tiles, respectively) in order to progress to the next space while on these tiles. If a player attains 1st place in a minigame while on the banana space, they advance to the goal space.
Number of Copies
1
Library | Accession‎ No | Call No | Copy No | Edition | Location | Availability |
---|---|---|---|---|---|---|
Main | 544 | 1 | Yes |